Quote: Staffs FC "As an alternative to your hawkeye approach the existing technology Andy Gray uses to measure the speed of shots in football could maybe be used (is that Hawkeye? - don't think it is). Surely it would be possible to adapt that technology to project the speed of the passing player. A line could be 'drawn' on screen exactly perpendicular to each touchline passing through the ball at point of release. This line could then be projected forward towards the tryline frame by frame at the speed of the passing player (that being calculated in the same way that the shot speed is calculated in football). Provided the ball never crossed in front of the projected line before being caught then the pass would be deemed legal. '"
Yep, would also work and also only uses existing technology. It is a shame that, despite the usual innovative nature of the game, we've been left behind a bit when it comes to using more advanced technology. Especially when that technology could be used to help with the only area deemed too ambiguous for the VR to judge.