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Quote: Him "I don't see how it would encourage teams to waste more time or how it would take longer to form a scrum than currently You have answered your own question with the 2nd part, it will stop backs rushing to form a scrum to stop the clock. Ergo it would take longer to form the scrum (certainly in game time if not actual time)

And by definition of forming the scrum even with the backs that team is ‘ready to play’ it is the other team we are waiting for. The team whose choice is either waste time by walking slowly to the scrum or form the scrum in response to the team rushing to do it to stop the clock. If Team B (from the example above) accede to a ‘quick’ scrum, they are actively giving up an advantage of either dead time or the chance to line up and plan a specific play, in the rules as they are now they don’t control the ‘dead time’ and nor do they get to plan a play against a scrum which is formed not as a defensive ploy but as simply a time efficient one.

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Quote: SmokeyTA "You have answered your own question with the 2nd part, it will stop backs rushing to form a scrum to stop the clock. Ergo it would take longer to form the scrum (certainly in game time if not actual time)

And by definition of forming the scrum even with the backs that team is ‘ready to play’ it is the other team we are waiting for. The team whose choice is either waste time by walking slowly to the scrum or form the scrum in response to the team rushing to do it to stop the clock. If Team B (from the example above) accede to a ‘quick’ scrum, they are actively giving up an advantage of either dead time or the chance to line up and plan a specific play, in the rules as they are now they don’t control the ‘dead time’ and nor do they get to plan a play against a scrum which is formed not as a defensive ploy but as simply a time efficient one.'"

Not necessarily. They still have the option to form the scrum, just they have to be in it. They have a choice, stopping the clock or having the scrum set as they want it. I don't see why they should get the advantage of both.

Yes forming the scrum with the backs means they are ready to play. But. Then breaking up that scrum to replace the players within it means they aren't ready to play. Again, they have a choice. To play the scrum with the players that formed it and thereby stop the clock, or form another (presumably more beneficial scrum) without the clock stopped.

It works quite well in the NRL (the silly staying bound together element aside).

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Quote: Him "Not necessarily. They still have the option to form the scrum, just they have to be in it. They have a choice, stopping the clock or having the scrum set as they want it. I don't see why they should get the advantage of both. '"
because the other team dont want the clock stopped. Why should they get three advantages of creating dead time, forming the scrum how they want, and head and feed. All that has happened is the ball has gone out of play. Why are we giving so many advantages to a team who is just trying to waste time?

Quote: Him "Yes forming the scrum with the backs means they are ready to play. But. Then breaking up that scrum to replace the players within it means they aren't ready to play. Again, they have a choice. To play the scrum with the players that formed it and thereby stop the clock, or form another (presumably more beneficial scrum) without the clock stopped.

It works quite well in the NRL (the silly staying bound together element aside).'"
it doesnt work at all because there isnt any positive outcome from it. The only effects it can have is either wasting more game time as dead time or punishing a team for wanting to stop the clock. Why do we want that? what benefit is there to either fairness of the game or the game as a spectacle in seeing less play while the big lads jog back in or seeing one team punished for rushing to restart the game and another rewarded for slowing it down?

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Quote: SmokeyTA "because the other team dont want the clock stopped. Why should they get three advantages of creating dead time, forming the scrum how they want, and head and feed. All that has happened is the ball has gone out of play. Why are we giving so many advantages to a team who is just trying to waste time? '"

There aren't 3 advantages Smokey. The head and feed is irrelevant and could be to either side, I have no idea why you brought the head and feed into it.
They don't get to "create" dead time. It's the same amount of dead time as has been for every scrum throughout the game. If the ref thinks one side is unduly slow he can stop the clock himself anyway.
They don't get an advantage by packing down how they want, both sides have that option.

Quote: SmokeyTA "it doesnt work at all because there isnt any positive outcome from it. The only effects it can have is either wasting more game time as dead time or punishing a team for wanting to stop the clock. Why do we want that? what benefit is there to either fairness of the game or the game as a spectacle in seeing less play while the big lads jog back in or seeing one team punished for rushing to restart the game and another rewarded for slowing it down?'"

Yet it doesn't seem to waste more time in the NRL, not from the games I've seen anyway.
It doesn't punish a team in the slightest, in the same way as making a team having its players onside before restarting a play doesn't punish the team.
As for fairness, why are we rewarding a team for being behind on the scoreboard in the last few minutes? Where's the fairness to the team that are ahead on the scoreboard?
It's not about "punishing" a team, it's about removing what is an unfair advantage to one team.
It's very simple, if you want the clock stopping you should be ready to play. If you're not then expect the clock to continue.

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//www.pngnrlbid.com [quote="bUsTiNyAbALLs":9q9d2t35]Do not converse with me you filthy minded deviant.[/quote:9q9d2t35] [quote="vastman":9q9d2t35]My rage isn't impotent luv, I'm frothing at the mouth actually.[/quote:9q9d2t35]:



Quote: Him "There aren't 3 advantages Smokey. The head and feed is irrelevant and could be to either side, I have no idea why you brought the head and feed into it.
They don't get to "create" dead time. It's the same amount of dead time as has been for every scrum throughout the game. If the ref thinks one side is unduly slow he can stop the clock himself anyway.
They don't get an advantage by packing down how they want, both sides have that option. '"
No it isn’t the same time, if it were then there would be no need for either rules because every scrum would take the same amount of time regardless, but we know that isn’t the case. They do create ‘dead time’ they are creating ‘dead time’ because they haven’t formed the scrum. They are delaying the game. In the instances we are discussing one team HAS formed a scrum and is ready to go, one team HASN’T formed a scrum and isn’t ready to go. I want to see fast paced action, for me the team which is actually forming the scrum is the one doing the right thing, if I wanted to see minutes of play missed and the game delayed while we watched a scrum being set up I can watch union.

Quote: Him "Yet it doesn't seem to waste more time in the NRL, not from the games I've seen anyway.
It doesn't punish a team in the slightest, in the same way as making a team having its players onside before restarting a play doesn't punish the team. '"
It does punish the team. It means a side which is trying to get the game restarted quickly is disadvantaged in the scrum, whilst the other team can waste time, recover AND set the scrum how they want.
Quote: Him "As for fairness, why are we rewarding a team for being behind on the scoreboard in the last few minutes? Where's the fairness to the team that are ahead on the scoreboard? '"
We aren’t rewarding them for being behind on the scoreboard. We are rewarding them for forming the scrum. Just like we would reward a quick tap with 10 metres where you cant be tackled.
Quote: Him "It's not about "punishing" a team, it's about removing what is an unfair advantage to one team.
It's very simple, if you want the clock stopping you should be ready to play. If you're not then expect the clock to continue.'"
But what you seem to be forgetting is that as ready as those players are to play, they cant play. They HAVE to wait for the other team to form the scrum. You are removing any reason to form a quick scrum. You are putting the advantage to the team who forms the scrum 2nd, with actually no negative consequences to forming the scrum 2nd

Whats the benefit you are seeing here. What will it change to improve the game? That we will see fewer quick scrums? Is this a good thing? Why do we want this at all? Surely more action, more quick scrums would be better?

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Seems like a step on the road to doing away with scrums altogether eventually. Not sure what I think about it, but if we imagine for a moment the game had never had scrums, would we honestly come up with the idea? Can you imagine the responses (e.g. on here!) the first time someone said "I've got an idea...if somebody drops the ball, make 12 players hold each other in a tight group and roll the ball through the legs of the back of one half of the group...but no pushing or contesting for the ball" !?! Your idea would be ripped to pieces.

Don't mind the zero tackle for ball kicked dead. No big deal.

The talking to ref one would take away half of Sinfield's game icon_smile.gif

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As I've said many a time, just enforce the rules we have including the that we have currently were the defending team have encroached up to the base of the scrum before the ball is even out. Touchies job to wave the flag for offisdes but rarely if ever do.

And Smokey TA, sorry but you're wrong, there is no extra advantage to the non rushing to pack down team over and above what happens during any part of the game. You can't all of a sudden change the rules regarding time allowed to pack down just because it is the last few minutes. The 'sauntering' you mention happens for pretty much all the game in all matches by both sides, just because one side is behind and time is short doesn't mean one team is gaining an advantage somehow by following exactly what has gone before..
As HIM wrote, the sacrifice to lock in players that may not be forwards to 'gain' the extra time over and above what would it would normally take to form a scrum is the trade off, otherwise you have an actual advantage given to the quickly forming scrum team which would be unfair.

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//www.pngnrlbid.com [quote="bUsTiNyAbALLs":9q9d2t35]Do not converse with me you filthy minded deviant.[/quote:9q9d2t35] [quote="vastman":9q9d2t35]My rage isn't impotent luv, I'm frothing at the mouth actually.[/quote:9q9d2t35]:



Quote: knockersbumpMKII "
And Smokey TA, sorry but you're wrong, there is no extra advantage to the non rushing to pack down team over and above what happens during any part of the game. You can't all of a sudden change the rules regarding time allowed to pack down just because it is the last few minutes. The 'sauntering' you mention happens for pretty much all the game in all matches by both sides, just because one side is behind and time is short doesn't mean one team is gaining an advantage somehow by following exactly what has gone before..
As HIM wrote, the sacrifice to lock in players that may not be forwards to 'gain' the extra time over and above what would it would normally take to form a scrum is the trade off, otherwise you have an actual advantage given to the quickly forming scrum team which would be unfair.'"

What rule change do you think I am proposing? Im happy with the rules as they are now. The time stops when a team forms a scrum and restarts when the scrum is started. Thats the same for every scrum that happens throughout the game.

What HIM is proposing is that because one team rushed to form a scrum and the clock was stopped and the other team weren’t ready to play. The team which were ready to play should be disadvantaged by being locked in to their first scrum line up. We don’t do that with any other part of the game, we don’t even do it to the team who weren’t ready to play. It’s a nonsense rule that achieves nothing, isn’t fair, doesn’t improve the spectacle and encourages more time to be spent between scrums with more ‘dead time’ where the clock is running down but no action is taking place. Im not even sure what problem this change is trying to address. No-one seems to explain what the benefit to the game of this rule is? Its interesting to note that the rule regarding stopping the clock when one team forms a scrum was brought in because of teams creating dead time by just simply taking as long as possible to form the scrum, it requires both teams to restart the action so one team could simply waste time, what is the reason for us to turn that around?

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Quote: SmokeyTA "What rule change do you think I am proposing? Im happy with the rules as they are now. The time stops when a team forms a scrum and restarts when the scrum is started. Thats the same for every scrum that happens throughout the game.

What HIM is proposing is that because one team rushed to form a scrum and the clock was stopped and the other team weren’t ready to play. The team which were ready to play should be disadvantaged by being locked in to their first scrum line up. We don’t do that with any other part of the game, we don’t even do it to the team who weren’t ready to play. It’s a nonsense rule that achieves nothing, isn’t fair, doesn’t improve the spectacle and encourages more time to be spent between scrums with more ‘dead time’ where the clock is running down but no action is taking place. Im not even sure what problem this change is trying to address. No-one seems to explain what the benefit to the game of this rule is? Its interesting to note that the rule regarding stopping the clock when one team forms a scrum was brought in because of teams creating dead time by just simply taking as long as possible to form the scrum, it requires both teams to restart the action so one team could simply waste time, what is the reason for us to turn that around?'"

You keep saying its a disadvantage. It's not. It's a trade off. They can have whatever scrum formation they like. Just in order to stop the clock they have to get that formation ready to play. Where's the disadvantage?
They aren't locked in to their first scrum line up, they can change the players in it if they wish, just the clock would keep going.
You say it's not fair, I don't see why it isn't fair. Currently the team wanting to rush get an advantage. Removing that advantage and replacing it with a trade off doesn't create a disadvantage.
The benefit to the game is minimal. It's only a very small rule and would only apply in minimal circumstances. But it's about being fair to BOTH teams. The rules shouldn't favour one team or another depending on the circumstances, they should be even throughout the game.

You have a habit of bringing in silly points in favour of your argument and I'm not sure why. First it was the head and feed and now it's that the proposal would somehow totally turn around the current stopping the clock rule and allow lots of time wasting. Which is plainly untrue, as proved by the NRL where the rule works well.
No one is saying get rid of stopping the clock, just that if the clock is to be stopped then at least one team should be ready to play. For example, often the ref stops the clock after a conversion when one team is ready for the kick off but another team isn't. If both teams weren't ready should he stop the clock?

I'll ask it again, why should the clock be stopped if the team isn't ready to play?

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//www.pngnrlbid.com [quote="bUsTiNyAbALLs":9q9d2t35]Do not converse with me you filthy minded deviant.[/quote:9q9d2t35] [quote="vastman":9q9d2t35]My rage isn't impotent luv, I'm frothing at the mouth actually.[/quote:9q9d2t35]:



Quote: Him "You keep saying its a disadvantage. It's not. It's a trade off.They can have whatever scrum formation they like. Just in order to stop the clock they have to get that formation ready to play. Where's the disadvantage?'"
You can’t sayu it’s a trade-off but there is no disadvantage. If there is a trade off there has to be a disadvantage. You are proposing a disadvantage, if it wasn’t a disadvantage what are you proposing it for?
Quote: Him "They aren't locked in to their first scrum line up, they can change the players in it if they wish, just the clock would keep going. '"
It is the other team that aren’t ready to play. Are you really proposing a rule where a team could form a scrum, the clock stops, that team then breaks their scrum, the clock starts, and then stops again when they have reformed it? That sounds absolutely nuts to me.
Quote: Him "You say it's not fair, I don't see why it isn't fair. Currently the team wanting to rush get an advantage. Removing that advantage and replacing it with a trade off doesn't create a disadvantage. '"
You are removing an advantage (for doing something we want) by introducing a trade-off, yet you aren’t introducing a disadvantage?
Again it is worth noting that the introduction of the rule stopping the clock wasn’t introduced as an advantage to the team forming the scrum, but as a deterrent and punishment for those seeking to waste time.

Quote: Him "The benefit to the game is minimal. It's only a very small rule and would only apply in minimal circumstances. But it's about being fair to BOTH teams. The rules shouldn't favour one team or another depending on the circumstances, they should be even throughout the game. '"
There shouldn’t be changes in the rules at different points in the game. Who is suggesting there is or should be? Im not. The rules are the same for both sides, either side can stop the clock by forming the scrum, they are entirely fair and entirely even and consistent throughout the game.

Quote: Him "You have a habit of bringing in silly points in favour of your argument and I'm not sure why. First it was the head and feed and now it's that the proposal would somehow totally turn around the current stopping the clock rule and allow lots of time wasting. Which is plainly untrue, as proved by the NRL where the rule works well.
No one is saying get rid of stopping the clock, just that if the clock is to be stopped then at least one team should be ready to play. For example, often the ref stops the clock after a conversion when one team is ready for the kick off but another team isn't. If both teams weren't ready should he stop the clock?'"
Do you mean silly irrelevant points like the game being refereed differently at different points in the game like no-one has suggested?

If both teams weren’t ready the no he shouldn’t stop the clock (in this example). But when one team is ready, that is the team you are looking to disadvantage.

Quote: Him "I'll ask it again, why should the clock be stopped if the team isn't ready to play?'"
The team is ready to play. It is the other side who isn’t. They should be. For some reason you are demanding one team stays in exactly the same formation while waiting for the other team to get ready for play. Do we demand the defensive line stays in the same order at a controlled restart? It isn’t a punishment or unfair to not allow teams to waste time. It isn’t an advantage for one team over the other to demand they actually play rugby league for as much of the 80mins as possible. Minimizing dead time is not an advantage for one team over the other. We should outlaw and minimize time wasting wherever possible. That is all that is happening, neither team is gaining an advantage, both are simply asked to play RL and not waste time.

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Smokey is dead right. The result of such a rule change would be more slow scrums as teams wouldn't always (if ever) want to lock players into a scrum when it can prove so disastrous to your defensive line. Maybe in the dying seconds and a score behind they might, but I'd wager more often than not they'd see an advantage in either setting a standard scrum or waiting for the other team to form the scrum on the off chance that they lock players in and leave their defense weak.

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     Mens Internationals 2024-R2
14:30
England M
v
Samoa M
 Sat 2nd Nov
     Womens Internationals 2024-R2
12:00
ENGLAND W
v
WALES W
     Mens Internationals 2024-R3
14:30
England M
v
Samoa M
ALL SCORES PROVIDED BY RLFANS.COM (SETTINGS)
Matches on TV
Sat 5th Oct
SL
17:30
Wigan24-0Leigh
Sun 6th Oct
L1
15:00
Keighley-Hunslet
WSL2024
16:30
York V-St.HelensW
NRL
09:30
Melbourne-Penrith
Sun 27th Oct
MINT2024
14:30
England M-Samoa M
Sat 2nd Nov
MINT2024
14:30
England M-Samoa M
Sat 5th Oct
CH
LIVE
York27-10Widnes
SL
LIVE
Wigan24-0Leigh
Fri 4th Oct
SL 29 Hull KR10-8Warrington
Sun 29th Sep
L1 25 Rochdale26-46Hunslet
CH 28 Barrow24-26Widnes
CH 28 Bradford50-0Swinton
CH 28 Dewsbury28-8Sheffield
CH 28 Wakefield72-6Doncaster
CH 28 Whitehaven23-20Halifax
CH 28 York16-6Featherstone
Sat 28th Sep
CH 28 Toulouse64-16Batley
SL 28 Warrington23-22St.Helens
NRL 30 Penrith26-6Cronulla
Fri 27th Sep
SL 28 Salford6-14Leigh
NRL 30 Melbourne48-18Sydney
This is an inplay table and live positions can change.
Mens Betfred Super League XXVIII ROUND : 1
 PLDFADIFFPTS
Wigan 28 739 336 403 46
Hull KR 28 729 335 394 44
Warrington 29 769 351 418 42
Leigh 29 580 422 158 33
Salford 28 556 561 -5 32
St.Helens 28 618 411 207 30
 
Catalans 27 475 427 48 30
Leeds 27 530 488 42 28
Huddersfield 27 468 658 -190 20
Castleford 27 425 735 -310 15
Hull FC 27 328 894 -566 6
LondonB 27 317 916 -599 6
This is an inplay table and live positions can change.
Betfred Championship 2024 ROUND : 1
 PLDFADIFFPTS
Wakefield 26 1010 262 748 50
Toulouse 25 744 368 376 35
Bradford 26 678 387 291 34
York 28 682 479 203 32
Widnes 27 561 502 59 29
Featherstone 26 622 500 122 28
 
Sheffield 26 626 526 100 28
Doncaster 26 498 619 -121 25
Halifax 26 509 650 -141 22
Batley 26 422 591 -169 22
Barrow 25 442 720 -278 19
Swinton 27 474 670 -196 18
Whitehaven 25 437 826 -389 18
Dewsbury 27 348 879 -531 4
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